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TEAMWORK & TEAMPLAY A Guide to Cooperative, Challenge and Adventure Activities
that Build Confidence, Cooperation, Teamwork, Creativity, Trust, Decision
Making, Conflict Resolution, Resource Management, Communication, Effective
Feedback and Problem Solving Skills Jim Cain & Barry Jolliff Kendall/Hunt Publishing Company, 1998, 419 pp. |
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According
to Scott Bostick, this huge 8 ˝ by 11 paperback is the most authoritative and
comprehensive guide book on challenge and adventure education. Sections cover a review of adventure
programming literature, how to plan an adventure activity, preparing for the
activity, complete instructions for a series of activities using equipment
you can easily purchase or build, building the equipment needed, techniques
for processing the experiences, and enormous lists of literature and
resources. The majority of the book is given to challenge and
adventure activities, mostly outdoors.
Activity photos are filled with ropes and PVC tubing as well as wooden
planks, and many other miscellaneous materials. (“To a challenge education programmer, PVC tubing is worth its
weight in gold!” p. 128) But indoor
activities, including ice-breakers and mental puzzles, are also
included. They are sorted by
categories. Coauthors Jim Cain and Barry Jollif and their staff at
Teamplay are available for on-site wokrhops, conferences, leadership events,
keynote and playnote speeches, staff development, and training events. You can purchase the book from the
publisher at 800-228-0810 or you can get it from your local library like I
did. See www.teamworkandteamplay.com
“In the most basic of terms, challenge and adventure
activities provide the opportunity for participants to push past their own
comfort zones (physically, emotionally, intellectually, spiritually) and to
enter a region of unknown outcome, which is often referred to as the growth
zone.” “Challenge activities provide
the opportunity for individuals and groups to reach beyond the typical, the
normal, and experience the unique as they attempt to utilize new skills,
apply these skills to new problems and situations, and internalize how their
efforts helped achieve their goals.” (1) “Of all the elements in a challenge and adventure program,
the facilitator has the greatest impact on the ultimate success or failure of
the program.” (4) Creative Techniques for Group Formation (37)
Here are some of the simpler activities that were easy to
describe without showing diagrams or equipment. Have a drawstring stuff sack filled with 6 or 8 small
unique objects. Pass the bag once
around the group without talking, while group members feel (but not look)
inside the bag and guess what it contains.
(75) A dozen or fewer participants standing in a large circle
to reach across and take the hands of two different persons, and then to
unwind this knotted mess, without letting go of hands, to create a single
circle again. (107) You will need 11 pieces of blank paper. Print just one of the following letters in
bold print on each of the 11 pages: D, E, J, N, O, O, R, S, T, U, W. The challenge for the group as a team is
to use these letters to spell out just one word. (110) Challenge: To move an entire group from Point A to Point
B, a distance of about 20 feet, with a decreasing number of contact points
with the ground each time the journey is made. All participants must be in contact with the rest of the
group. (It helps to see a photo!) (144) Challenge: For
groups of about 8 participants to make a flying object from two popsicle
sticks using only the sticks and 12 inches of masking tape. The goal is for this object to fly as far
as possible. Have groups line up
behind a clearly defined line, and each throw their creation individually,
with all the appropriate cheering and hoopla typically accompanying the
launch of anew vessel. (148) Challenge: For
blindfolded participants to assemble their wooden puzzle pieces in such a way
that all pieces will fit into the specified shape. (You obviously need more information to actually do this!) (153) Challenge: To
stack as many tennis balls as possible on a single person. (181) ******** |
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